![]() Destroying any ship that has missiles/mines/ammo on-board can cause these items to explode, resulting in damage to nearby ships.Capital ships now have a blast shock-wave that will damage nearby ships when they explode.NPC M7M's and M8's are now more lethal.Teladi, Boron, and Split now have their own M2+.Race ships in the M5-M3 classes now have a full set of variations available.If and when smaller ships try to evade enemy fire now depends on the pilot aggression.Exploding capital ships and stations now have crew that try to escape in life-pods.Bailing chance now depends on the difficulty level chosen in the XTC difficulty options. All ships can now be forced to bail, even capital ships. (Hey, they are worth creditsss after all.) NPC's will scavenge dropped loot themselves if you are not quick enough. These will equip ships based on the race, ship type/size (M5, M4, etc.), and on the difficulty level set in the XTC difficulty options. Custom built NPC ship equipment scripts and templates.NPC Capital ships automatically restock used ammunition and missiles. ![]() Fully functional player equipment docks.Automatic renaming of ships built by your own construction facilities now added.New player owned shipyards and wharves.Solar power plants (both NPC and player owned) are now affected by the sun(s) strength in a sector.Custom safe undocking scripts for capital ships.Player mini-complexes can be added to complexes, but once added they will be fixed to producing the ware they had set at the time they are connected. ![]()
0 Comments
Leave a Reply. |